gopyLog

Mar 12 2010
It was to be a significant departure from the flat, dull look of the OS’s of the time. It overdid that: the buttons cast comically large shadows; the pinstripe texture is crazy opaque; everything is far too shiny. Today, Mac OS X is flatter, with tasteful touches of depth and volume. To get here, they had to start there.
How real? - Neven Mrgan’s tumbl

The post is excellent, but I think he’s not giving enough influence-credit to the software reflecting the hardware of the time. The pinstripe texture looks like the front of the iMac G3s, and fell out of favor/prominence when dropped from the hardware; now the subtle grey reflects the refined aluminum of the the hardware line-up. (Visual coherence, branding and marketing, but also another kind of realism: what’s on the screen looks like what’s holding the screen.)

But his point is still completely valid: the original QuickTime 4 player with its vertical “virtual thumb dial” volume was, um, not great, but the experiment in direct manipulation and realism has led to the interface that you actually directly manipulate. But that was the beginning of rethinking Apple’s approach to interface design, and was both brilliant and important, whether it worked or not in practice.

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